We feel that those with a lighter Tactical background could benefit from waiting until we implement a more beginner-friendly onboarding experience (ETA October). This is just the beginning of a journey, hand in hand with the Gloomhaven community, and not the final product.Īt the start of the Early Access, the initial experience will appeal mostly to players with a solid Tactical RPG experience or familiar with the original board game. We did our best to offer the best possible digital Gloomhaven experience, however this is (only) the start of the Early Access. Why is the game so difficult to understand? Who are you targeting with such a complex game? Is this a game just for the Gloomhaven board game fans? Multiplayer involves specific development that will leverage content and mechanics from single-player, and we chose a gradual, step-by-step approach, in order to be able to deliver the best experience possible. In collaboration with Isaac, we decided to first consolidate the single-player experience and the content, by developing the Adventure mode and its roguelike mechanics. While this is not available in the game for the launch of Early Access, it will be implemented before we reach the full release of Gloomhaven. We will be adding a multiplayer coop mode that will allow you to play online with friends. In the digital version it clearly makes more sense to do both at the beginning of the turn as there will be no situation in which you perform both. Short Rest and Long Rest: in the physical version Short Rest is made at the end of the turn and Long Rest during the card selection phase. In the physical version, they do not consider themselves as unarmed and move in for close range combat. The inventory: it will be common to all the characters in the digital version while it is individual in the physical version.ĭisarmament: if an archer is disarmed they will consider themselves disarmed and retreat. Whenever a mercenary reaches a new level, he/she can pick a new card from a selection of three. The ability cards: mercenaries begin with a deck which will evolve depending on the levels and experience they get. Please note that the basic equipment of your mercenaries is always infinite. The durability of the items: you can see this on the top right corner of item cards. Gameplay differences specific to the video game have all been vetted by Isaac Childres and have been implemented because they are necessary for an optimal digital experience. The full board game experience will be available at full release, including the original board game Campaign and multiplayer coop. This digital exclusive mode covers both combat and exploration. We are working closely with Isaac Childres to offer an excellent adaptation of the board game the fans will love, and that those new to Gloomhaven will crave even more! During the Early Access you will enjoy a brand new style of play: the roguelike mode we have created called "Adventure Mode". Is the gameplay the same as the tabletop game? The game will be available in English during the Early Access and other languages may be added at a later date. What about localization to other languages? We are investigating other potential platforms that we can launch Gloomhaven to, but have nothing to announce at this time. Through which stores is Gloomhaven available? What platforms are you planning on bringing Gloomhaven to? If you prefer, you also can join our Discord here: If you encounter the need to contact us, or share your feedbacks, it's here: It will obviously be regularly updated, so stay tuned! This post aims to gather all the recurring questions asked about the game. You'll find below all the questions we've been asked about the digital edition of Gloomhaven since the early access starts.
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